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use super::*;
pub trait ColorSpace {
fn to_linear(&self, color: Colorf) -> Colorf;
fn from_linear(&self, color: Colorf) -> Colorf;
fn to_dither(&self, c: Colorf) -> Colorf {
c
}
fn from_dither(&self, c: Colorf) -> Colorf {
c
}
fn to_float(&self, c: Color) -> Colorf {
self.to_linear(Colorf {
r: c.r as f64 / 255.0,
g: c.g as f64 / 255.0,
b: c.b as f64 / 255.0,
a: c.a as f64 / 255.0,
})
}
fn from_float(&self, c: Colorf) -> Color {
let c = self.from_linear(c);
Color::new((c.r * 255.0).max(0.0).min(255.0) as u8,
(c.g * 255.0).max(0.0).min(255.0) as u8,
(c.b * 255.0).max(0.0).min(255.0) as u8,
(c.a * 255.0).max(0.0).min(255.0) as u8)
}
}
pub struct SimpleColorSpace {
pub gamma: f64,
pub dither_gamma: f64,
pub transparency_scale: f64,
pub scale: Colorf,
}
impl Default for SimpleColorSpace {
fn default() -> SimpleColorSpace {
SimpleColorSpace {
gamma: 1.145,
dither_gamma: 2.2,
transparency_scale: 0.01,
scale: Colorf {
r: 1.0,
g: 1.2,
b: 0.8,
a: 0.75,
},
}
}
}
impl ColorSpace for SimpleColorSpace {
fn to_linear(&self, color: Colorf) -> Colorf {
let mut color = color.pow(self.gamma) * self.scale;
let f = color.a * (1.0 - self.transparency_scale) + self.transparency_scale;
color.r *= f;
color.g *= f;
color.b *= f;
color
}
fn from_linear(&self, color: Colorf) -> Colorf {
let c = color / self.scale;
let g = 1.0 / self.gamma;
let mut c = c.pow(g);
let f = 1.0 / (color.a * (1.0 - self.transparency_scale) + self.transparency_scale);
c.r *= f;
c.g *= f;
c.b *= f;
c
}
fn to_dither(&self, color: Colorf) -> Colorf {
color.pow(self.dither_gamma / self.gamma)
}
fn from_dither(&self, color: Colorf) -> Colorf {
color.pow(self.gamma / self.dither_gamma)
}
}